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Old Jun 09, 2007, 09:52 PM // 21:52   #1
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Default Heroes Ruined Guild Wars?

Hello.
I am not that old here, been playing for 8 months and I'd like to say, After Nightfall and the heroes system came out, people group alot less for missions.
I hate playing with henchies/Heroes, i like playing with actual human.
I get the feeling that now people solo the whole game and be proud of it, showing of that he solo'ed Mission X without players, just heroes.
I for myself play MMO game to interact with people, to do missions with people to do quests with people.but now Guild Wars is much of a single player game with people around you, you can only interact with them in town by a sentence starts with WTB or WTS.
I wish there was no heroes on henchies in this game just like WoW, you actually need a group to get somethings done. Guilds are way more usefull in PvE there.Untill now i can't find 1 good reason to join a guild instead of a chat room.
I am so disappointed now, I like the system of this game, the idea that you can't get better than me by playing for 10 hours+ a day or ebaying money."That's why i left WoW".But the game is just getting more boring everyday.
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Old Jun 09, 2007, 09:57 PM // 21:57   #2
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Heroes are both an enchantment and a hex. On one hand, I no longer feel the joy of working with a bunch of people to complete a mission. On the other hand, I no longer feel the pains associated with it. Yet, because of heroes, PuGs now suck more than ever, as all the skilled players just use heroes and henchies. Yet, with 3 chapters, finding a group for your mission would have been way too frustrating without heroes.
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Old Jun 09, 2007, 10:03 PM // 22:03   #3
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Heroes are the only reason I came back, and am still playing today.

The great thing about Guild Wars is that it doesn't force you to team with other people. I enjoy playing the game with a friend or two, but I do not want to team up with other people, and in my opinion, there's nothing worse in an online game than when you're forced to team up with people.

For one thing, most random people you team up with, suck at the game. They won't listen, they won't co-ordinate, they don't know how to play, etc. Most of the time it is just easier to take henchmen/heroes along with you, because actual people will only drag you down. Sorry if that sounds arrogant, but I can't count the amount of times I failed Thunderhead Keep because people were running around like headless chickens, or you get a Monk that tries to tank, or a Ranger that can't grasp the concept of luring over enemies.

With the massive amount of areas we have now, finding team mates in certain areas is very difficult. Many of the Factions missions inparticular are deserted. With Eye of the North coming out soon, this will only get worse. Heroes are needed to fill in these gaps, sometimes you just can't find people, and henchmen just aren't good enough to complete some missions. Not to mention how time consuming it can be just to find a single Monk for a mission, it's much easier just to take along Dunkoro, who can do just as good a job as most human monks out there.

If you enjoy only playing with other humans, then continue to do so, but at this point in Guild Wars' life, Heroes are needed, and most of us who play the game only using heroes/mostly using heroes, would never team up with others anyway. Heroes haven't stopped people from teaming up, they've only given us people who don't like to, a reason to continue playing the game.
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Old Jun 09, 2007, 10:17 PM // 22:17   #4
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Quote:
Originally Posted by Series
Heroes are both an enchantment and a hex. On one hand, I no longer feel the joy of working with a bunch of people to complete a mission. On the other hand, I no longer feel the pains associated with it. Yet, because of heroes, PuGs now suck more than ever, as all the skilled players just use heroes and henchies. Yet, with 3 chapters, finding a group for your mission would have been way too frustrating without heroes.
Agreed 100%.
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Old Jun 09, 2007, 10:20 PM // 22:20   #5
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Nope. Heroes saved Guild Wars.

Horrible players ruined Guild Wars and then Heroes came along and saved it. Guild Wars is simply too complex for the average person to play properly; sad but true.

If ya don't wanna constantly be partying with horrible players with skillbars like those below - which are taken from real players fairly far into the GW games- (and Guild/friends are not handy) and thus failing horribly for no good reason due to said horrible players...






...gotta go with Heroes.
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Old Jun 09, 2007, 10:42 PM // 22:42   #6
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That last build made my day Navaros.
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Old Jun 09, 2007, 10:44 PM // 22:44   #7
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Quote:
Originally Posted by Navaros
Nope. Heroes saved Guild Wars.

Horrible players ruined Guild Wars and then Heroes came along and saved it. Guild Wars is simply too complex for the average person to play properly; sad but true.

If ya don't wanna constantly be partying with horrible players with skillbars like those below - which are taken from real players fairly far into the GW games- (and Guild/friends are not handy) and thus failing horribly for no good reason due to said horrible players...






...gotta go with Heroes.
LoL at those builds.

I think the problem started with Factions. People got to lvl20 so fast, they thought they can actually play the game well. They were mistaken. Yet they still call everyone noobs when people tell them how crap their skill bars are.
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Old Jun 09, 2007, 10:51 PM // 22:51   #8
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Heroes > Most PvE PUGs
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Old Jun 09, 2007, 11:06 PM // 23:06   #9
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Cool umm...

Ermm... guys, wtf? You all say how Heroes saved GW, how you can now solo the mission and quests, how you dont have to worry about pugs anymore, and stuff like that... Well, if you are so un-social, dont like to party with others, like to solo everything... then go play a single player game, ffs! And dont let the door hit you, like somebody said before
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Old Jun 09, 2007, 11:16 PM // 23:16   #10
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GW is a singleplayer if the individual player chooses for it to be. It is stated so and sold as such on the back of the Guild Wars box.
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Old Jun 09, 2007, 11:17 PM // 23:17   #11
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Heroes haven't stopped people from playing with each other in PvE. It has allowed people to run even endgame areas with less real players while still keeping a strong group. I've found PvE to be more accessable with heroes, while I find myself taking pickups less and less.

Because, seriously, this group is stronger, faster, and more consistent than anything you'll pick up in the international districts:



Sure you can find players that are stronger than Zhed or Dunkoro...but you have to sort through a bunch of abysmal players to find them, not to mention people who leave mid-mission, wipe the group running for a chest or gold, or go AFK unannounced for long periods of time. Why mess around with them when Zhed is always ready to follow targets and otherwise stand where you need him to?

For all the flak I'll give it, Guild Wars is a "hard" PvE game. Skill selection is really deep and complicated for a lot of players, and if you don't understand the game on the skill level things become a whole lot more difficult on the execution level. Most other MMOs that require grouping, ala WoW, are absurdly simple and as a result accessable. Playing through the game solo requires virtually nothing from the player; the only variable is how long it takes you to achieve the goal. Even endgame raids require very little from most players. Sure someone has to figure out how to finish an encounter, but for most people it's a matter of following directions and using a skill or two...the real limitations are more gear than people's ability to follow orders (one would hope).

Contrast that with Guild Wars, where they've removed clear gear progression (which allows you to brute force encounters no matter how bad you are) and requires some minimal amount of execution and understanding of the character build system to be successful. The combination really allows certain builds and players to excel, much more than the WoW system does...with the consequence of those who don't 'get it' being comparatively that much further behind.

Peace,
-CxE
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Last edited by Ensign; Jun 09, 2007 at 11:55 PM // 23:55..
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Old Jun 09, 2007, 11:31 PM // 23:31   #12
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people that dont wanna team still wont when heroes r gone
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Old Jun 09, 2007, 11:37 PM // 23:37   #13
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Quote:
Quote:
Originally Posted by 6am3 Fana71c
Well, if you are so un-social, dont like to party with others, like to solo everything... then go play a single player game, ffs! And dont let the door hit you, like somebody said before
PUGs had a crap reputation way before Factions came out let alone Nightfall.

the reason people grabbed the heroes so fast is BECAUSE they had been burned so many times by jerks in thegame the heroes were a dream come true.

finally i dont have to hope this group wont be total moronic jerks.

the so called COMMUNITY was what killed the PUG and they did it long before heroes came
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Old Jun 09, 2007, 11:42 PM // 23:42   #14
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i dont think heros ruind gw. too manny proffesions did...and loot scaling...and too manny campaigns did
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Old Jun 09, 2007, 11:44 PM // 23:44   #15
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I just got protector on Tyria this week, and Cantha starting yesterday and finished it up today. With just heroes and henchies, no sir, they did not ruin GW, they gave me what I needed. Team mates who listen to me, can fulfill a proper build, and aren't annoying.
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Old Jun 09, 2007, 11:48 PM // 23:48   #16
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Quote:
Originally Posted by 6am3 Fana71c
Ermm... guys, wtf? You all say how Heroes saved GW, how you can now solo the mission and quests, how you dont have to worry about pugs anymore, and stuff like that... Well, if you are so un-social, dont like to party with others, like to solo everything... then go play a single player game, ffs! And dont let the door hit you, like somebody said before
It's the other way around really. Ever played a monk? Logging in, going to an outpost and within seconds you'd have 3 party-invites. None of them would even ask or talk to you save for the occasional "join plz". I'd wager that most people who enjoy playing with others are actually in a guild already and play with their guildies or friends. It's the people left with PUGs that are the unsocial people, the clampers, the ragequitters, the horrid skillsbars that, when called on them, cry "n00b", the people who-are-so-funny-let's-draw-penises-on-the-minimap or ping it for the duration of the mission. It's those people unwilling to learn the game, unwilling to improve...
Heroes, the henches before them, saved the average and above average players from those people, when no guildies happen to be around.
Ofcourse, the "good PUG" probably happens now and again, nice chatting, breezing trough a mission, ultimately good clean fun; those usually end with people being added to f-lists or guild invites being sent...

It's about enjoying the game and those of you who say "heroes killed pugs and thus gw", I'm sorry to say, you probably suck; thus killing the enjoyment of the game for others. Are you seriously telling people they must PUG because the aforementioned "bad apples" are somehow entitled to a group? fine, you do it then. I'll stick with guildies, friends and hero/hench, to preserve my fun...

Last edited by GreatLich; Jun 09, 2007 at 11:59 PM // 23:59..
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Old Jun 09, 2007, 11:49 PM // 23:49   #17
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I find the only people who complain about heroes are the same incompetent poo-heads that get kicked from every group they join.
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Old Jun 09, 2007, 11:55 PM // 23:55   #18
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Heroes allow you to form a small party of non-optimal professions and still do the mission/quest.

When I started playing about 15 months ago, parties were hard to form. While there was less skillbar dissection, players only wanted the preferred professions and builds in the party. If your necro wasn't an MM or your monk was a smiter, if your ele played earth rather than fire, or you had a mesmer of any kind - no invite for you.

It's still the same, except now everyone wants you to ping your skillbar so they can explain how you are using the wrong skills according to the "experts" and anything outside a cookie-cutter build is unacceptable.

I prefer to collect one or two real players and, using our heroes to fill out the roster, have a great time. It doesn't matter anymore if the real players are unwanted professions or are using non-approved skills, the heroes don't care.
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Old Jun 09, 2007, 11:55 PM // 23:55   #19
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In soviet Russia, Guildwars ruins heroes!
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Old Jun 09, 2007, 11:57 PM // 23:57   #20
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Ah the old Yakov Smirnoff, Russian reversal...always a good choice.

Ensign you win the thread with that picture...absolutely priceless!!
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